FAQ: Why Indie Game Are Popular?

How do indie games get popular?

“Through Social Media, indie games have communities of great supporters, through blogs, they could be marketed on any platforms (for example a game called Hundred Games, could be marketed on a wine themed blog/website…:-) So, there is much more flexibility!”

When did indie games become popular?

This approach became popular with hobbyist games in the early 1990s, notably with the releases of Wolfenstein 3D and ZZT, “indie” games from fledgling developers id Software and Tim Sweeney (later founder of Epic Games), respectively.

Why indie games are better than AAA games?

However, because in indie games what’s most important is creativity, developer and art teams are much smaller than those the typical studios used to create AAA titles, so in most cases indie games will have errors, bugs, bad spelling, unfinished parts, bad programming, memory leaks, and in general they are lower

Why do so many indie games fail?

The main reasons indie games fail are over saturation and the lack of marketing. With so many marketing strategies out there, gaming studios have to adapt to the one that suits their game the most. Most of the times the marketing falls short for a game, making the game a tough sell.

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What is the most successful indie game?

Minecraft. Markus Alexej Persson, more famously known as Notch, is the creator of Minecraft, the most wildly successfully indie game of all time.

Can an indie game make money?

It’s possible to make money off of indie games. In Eric Barone’s experience, he worked diligently for four years on the beloved Stardew Valley by himself. “Stardew Valley probably earned about $24 million last year. Steam Spy thinks that it earned $9.2 million in March after it released on February 26.

What indie game should I play?

The best indie games are:

  • Disco Elysium.
  • Among Us.
  • Fall Guys.
  • Hades.
  • Untitled Goose Game.
  • Telling Lies.
  • Hypnospace Outlaw.
  • The Witness.

Is Minecraft still an indie game?

Although Minecraft started as an indie game back in 2009, it has grown well out of those shoes. After being sold to Microsoft for $2.5 billion in 2014, Minecraft is no longer operated by an indie company. Hence it is no longer an indie game.

How many indie games are successful?

70% of all indie games are commercial failures. Of the 30% that are considered successful, only 7% of those games will generate enough revenue to fund a second project.

Why are AAA games so bad?

Microtransactions are the most irritating element of AAA games. You can’t play a single AAA game without encountering some attempt at trying to take even more of your money beyond the sticker price. Exclusive weapons, skins, maps, and DLC stories are all locked behind the barrier of microtransactions.

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What is AAA and indie games?

Indie games are usually made by companies with less than 30 people, and some are even made by less than five people. On the other hand, AAA games are made by much bigger companies, usually with hundreds of employees.

What is AAA game?

AA (double-A) Definition An independent studio or game backed by a big publisher that, in turn, provides that studio and game with a sizable budget.

How do I become a successful indie game developer?

What makes an indie game successful?

  1. Graphics & design are a minimum requirement.
  2. Gameplay & story matters, but only up to a point.
  3. Top games are better rated.
  4. Some genres are more successful than others.
  5. Low prices don’t lead to success.
  6. Accessibility is important.
  7. If you’re doing one thing right, make it marketing.

How much do indie games sell?

An average indie game makes $3,947 (this is actually median, average is not a good measure as it’s significantly distorted by top earners). Over 2/3 of the games don’t cross $10,000 in life time earnings. However, the top 1/3 of the indie games are doing pretty well.

How much time does it take to make an indie game?

Game Engine development can take anywhere from a couple of days, to years. The expertise needed to make a small functional engine is a lot higher than the expertise needed to make a small functional game from an existing engine (keep that in mind). As an example, I made a 2D engine in about 6 months.

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