Often asked: How To Price Indie Game?

How much should my indie game cost?

If I had to answer that question right away, I would say that the production of an independent video game costs, roughly speaking, between $1,000 and $10,000,000, so between one month and six years of development. Obviously, the cost will depend on the size of the project and therefore the development time.

Can I sell my indie game?

Sell via your own website. Last, but not least, you can start your own website to make a profit from an indie game. This may be your dev studio website or a website dedicated to a particular game. Online presence is essential if you want to reach a wider audience of players.

How much does an indie game make?

The majority (median 25 percent) of their games earn from $1,000 to $10,000. If you’re lucky, you’ll be in the next 20 percent above that, earning from $10k to 100k. But you’re more likely in the quarter below, earning only $100 to $1,000.

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How hard is it to make a game by yourself?

Creating a video game by yourself is no small undertaking. You’ll be responsible for the story, game mechanics, sound design, and marketing. But despite all the work involved, it is possible to release a successful video game all on your own.

How many copies does the average indie game sell?

there is no basic answer…it varies from film to film, book to book and game to game. On Steam, the median is 2,000 units. Ten years ago, it was more than 20,000, but there are so many indie games on Steam now, the sales numbers are massively diluted. This is actually last year’s info; it might be down to 1,000 by now.

Is my game good enough to sell?

If your game works as intended (is maintainable, doesn’t have security holes, scales well to all the normal use cases) then your code is ‘good enough’. Everything beyond that is your personal desire to get better (that’s not a bad thing to have, but if you don’t, it shouldn’t stop you from publishing).

Can I increase the price of my game on Steam?

You could raise your price as you transition out of Early Access and not run a discount. You could raise your price more than 30 days before you release out of Early Access, and then run a discount to go with your V1. 0 release.

How much do Steam games cost?

Buying Steam Games Newer games are priced similarly to retail releases, with most big titles costing $49.99 or $59.99. Indie and older games can cost anywhere from $5 to $19.99, depending on their release date and popularity.

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What is the most successful indie game?

Minecraft. Markus Alexej Persson, more famously known as Notch, is the creator of Minecraft, the most wildly successfully indie game of all time.

What percentage of indie games are successful?

So it’s save to say that less than 2/10 indie games are ever profitable. I’ve recently done some analysis on this and over 50% of indie games never make more than $4,000 on Steam.

How much does a successful indie game make?

Over 50% of indie games never make more than $4,000. These games never generate enough revenue to cover the development time and other costs. An average indie game makes $3,947 (this is actually median, average is not a good measure as it’s significantly distorted by top earners).

Who is the richest game maker?

The Richest Video Game Developers In The World [Updated 2021]

  • Valve — $4 Billion.
  • King — $5.69 Billion.
  • Nintendo — $20.11 Billion.
  • Electronic Arts — $22.90 Billion.
  • Activision Blizzard — $29.23 Billion.
  • Sony Entertainment — $45 Billion.
  • Tencent — $48 Billion.
  • Microsoft — $1 Trillion.

Is there money in indie games?

It’s possible to make money off of indie games. In Eric Barone’s experience, he worked diligently for four years on the beloved Stardew Valley by himself. “Stardew Valley probably earned about $24 million last year. Steam Spy thinks that it earned $9.2 million in March after it released on February 26.

Why do most indie games fail?

The main reasons indie games fail are over saturation and the lack of marketing. With so many marketing strategies out there, gaming studios have to adapt to the one that suits their game the most. Most of the times the marketing falls short for a game, making the game a tough sell.

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