Question: How Much Indie Move Zero Make?

How much can you make off an indie game?

How much can your first indie game make? This question has been answered many times in the last year and we now know some important things about full or part-time independent as well as hobbyist iOS game developers: The majority (median 25 percent) of their games earn from $1,000 to $10,000.

What percentage of indie games succeed?

1% is a pretty accurate number for Indies in general. The large indie studios make up roughly 80%+ of indie sales because when it comes to games, name recognition is king. You can get lucky with a great game on your own, but it’s against the odds.

How many copies does an average indie game sell?

there is no basic answer…it varies from film to film, book to book and game to game. On Steam, the median is 2,000 units. Ten years ago, it was more than 20,000, but there are so many indie games on Steam now, the sales numbers are massively diluted. This is actually last year’s info; it might be down to 1,000 by now.

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How do I price my indie game?

When looking at 2 of the most popular price tags for indie games – $4.99 and $9.99, a developer should at least consider the possibility of pricing the game at $14.99 or $19.99. You can sell half the copies and still make more money when you price them at $19.99 rather than $9.99.

What is the most successful indie game?

Minecraft. Markus Alexej Persson, more famously known as Notch, is the creator of Minecraft, the most wildly successfully indie game of all time.

Is there money in indie games?

It’s possible to make money off of indie games. In Eric Barone’s experience, he worked diligently for four years on the beloved Stardew Valley by himself. “Stardew Valley probably earned about $24 million last year. Steam Spy thinks that it earned $9.2 million in March after it released on February 26.

Do most indie games fail?

The main reasons indie games fail are over saturation and the lack of marketing. With so many marketing strategies out there, gaming studios have to adapt to the one that suits their game the most. Most of the times the marketing falls short for a game, making the game a tough sell.

Who is the richest video game designer?

Gabe Newell, Valve – $1.3 billion. Markus Persson, Mojang – $1.3 billion. Mark Pincus, Zynga – $990 million.

Is being an indie game developer worth it?

Indie games are not a get-rich-quick scheme. You’ll be working very hard at something unpredictable which may never pay off. If you feel like you need to make games, or even that they interest you on a deep level, it’s probably worth taking a stab at it.

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Are indie games too cheap?

Indie games are absolutely too cheap. Many don’t make enough to cover costs, causing teams to go broke. The median sales of a game is only 21,000 copies at $9, and it costs upwards of $260,000, and not many people can afford to spend $60k to make art, especially indie artists.

Do game developers make good money?

Did you know that the average game developer makes $78,499 per year? That’s valued at $37.74 per hour! Those aren’t the only places you can earn a higher paycheck. California, Washington and Oregon are the top states in the U.S. to pay game developers the highest salaries.

How much does it cost to make an indie game by yourself?

If I had to answer that question right away, I would say that the production of an independent video game costs, roughly speaking, between $1,000 and $10,000,000, so between one month and six years of development. Obviously, the cost will depend on the size of the project and therefore the development time.

How much is an average indie game?

Over 50% of indie games never make more than $4,000. These games never generate enough revenue to cover the development time and other costs. An average indie game makes $3,947 (this is actually median, average is not a good measure as it’s significantly distorted by top earners).

Is my game good enough to sell?

If your game works as intended (is maintainable, doesn’t have security holes, scales well to all the normal use cases) then your code is ‘good enough’. Everything beyond that is your personal desire to get better (that’s not a bad thing to have, but if you don’t, it shouldn’t stop you from publishing).

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